Breakthrough engaged the Education Center/Center for Children and Technology (EDC/CCT) to assess changes in ICED! game player’s knowledge and attitudes about the U.S. immigration and deportation policies due to game play. 

The analysis yielded the following findings, discussed in greater detail in the full report:

1. Playing ICED! contributed to an increase in player knowledge about U.S. immigration and deportation policies.

2. Over half (56%) of the respondents in the matched pre/post group indicated that playing ICED! had changed their attitude about the ways in which immigrants are treated in the U.S.

These findings suggest that ICED! is an effective tool for educating a broad audience about facts associated with these issues and for influencing their attitudes about U.S. immigration policies.

The Evaluation of Breakthrough’s ICED! Video Game provides a full breakdown to support these findings.

 

 


Download CCT_Breakthrough_final0523.pdf

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